
Bad news: SPHINX's coffers are in the red! Maybe we went a bit overboard with company meals this year... Fortunately, the agency's Accounting department has a few tricks up its sleeve. But for that, you'll need to go back to 1738, to the hideout of Red Rackham, for the pillar! According to legend, his most prized possession was a huge ruby, hidden somewhere on the island where the pirate had his quarters. This gem supposedly sank with the Neptune off the Caribbean during a battle, but with SPHINX's resources, we can send you back to Rackham's time, right to his doorstep, to snatch the ruby before he loses it. A perfect way to refill the coffers while spending some time under the coconut trees... a win-win, right?
MODE CLASSIQUE : accessible dès 7 ans. 1 adulte obligatoire pour 7-12 ans. Dès 13 ans en autonomie. OU MODE ENFANT (7-12 ans) : Énigmes adaptées + accompagnement par un agent SPHINX Corp. dédié.
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