Paris
+49 89 248858220
mission GALACTIQUE
Escape room 10+

mission GALACTIQUE

2 - 6 people75 minutesMedium
Join the Freedmen and embark on a mission against the evil Consortium of Alpha Centauri! You have 75 minutes to locate a secret base and destroy their flagship. The future of the galaxy depends on your courage and ingenuity. Time is running out!
BeginnersWith childrenLarge groups

Medium
Not scary
Without actorsActors
FrançaisGame language
About the escape room

Ready to experience the most thrilling adventure in the galaxy?

For centuries, the Alpha Centauri star system has been under the yoke of the Consortium. This organization of merchants has enslaved all the planets in the galaxy and exploits their resources.

Your team joins a group of fighters: the Freedmen. Today, you have a historic chance to annihilate this guild of merchants! A ship is currently stationed above the planet Arkonis. Onboard are all the leaders of the Consortium. It must be destroyed at all costs!

You have 75 minutes to find an ancient military base and use its ion cannon to destroy the Consortium's ship. Hurry, time is running out! The galaxy is counting on you.

Important information and features of the escape room

Rappel avant réservation

Âge minimum : à partir de 10 ans avec 2 adultes minimum dans le groupe. À partir de 13 ans en autonomie.

Nombre maximum de joueur : 6.

AI
Brief assessment
Navigator AI
A snappy, inventive sci-fi odyssey, carried by polished staging and a light bit of acting that puts a smile on your face. You tinker, you explore, you hurry, and the finale dazzles.
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Location

AI Overview

AIPlayers highlight top-tier immersion, a brisk pace, and a very successful finale. The actor interaction is brief, fun, and well-judged, even for those who don’t usually like that. The room appeals to families and beginners while still being generous for seasoned teams. A few caveats crop up about occasional operational issues, a puzzle section deemed repetitive, and a bottleneck tied to a numeric translation.
WeaknessesReset errors and an overwhelmed GM spoiled one group’s session. The credit-earning mechanic can feel a bit long and repetitive. Translating numbers with a single key limits parallel play, and a minor breakdown was reported.
StrengthsSolid sets and staging, with smart use of space and a neat playful mechanism that adds punch. The flow is lively, semi open-world style, and the ending delivers a great adrenaline boost.
SecurityNo safety-related reports in the feedback. Briefing and support seem standard and family-friendly.
Level of fearNo horror here; the vibe is adventure and sci-fi, so fine for kids. The tension comes mainly from the timer, not jump scares.
Actors' gameFeedback on the actor is very positive: a brief, funny, effective cameo that doesn’t make players uncomfortable. One session did suffer from an inexperienced GM, a sign the hosting can vary.
Quality of riddlesVaried puzzles mixing manipulation, searching, and a bit of numeric coding, overall logical and satisfying. A credits-oriented segment can feel repetitive. Number translation with a single reference sometimes creates a bottleneck for parallel work.
PlotYou join the Affranchis to find a military base and activate an ion cannon to obliterate the Consortium leaders’ ship above Arkonis. 75 minutes to save the galaxy, not a second more.
Difficulty levelMedium difficulty with lots of actions to run in parallel; communication makes the difference. Very accessible to families and novices while still engaging for experienced players.

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